new Ray(origin=opt, direction=opt)
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
origin= |
zen3d.Vector3 |
<optional> |
|
direction= |
zen3d.Vector3 |
<optional> |
- Source:
Methods
applyMatrix4()
- Source:
at()
- Source:
copy()
- Source:
intersectsBox()
- Source:
intersectsSphere()
- Source:
intersectTriangle()
- Source:
set()
- Source: