Extends
Members
castShadow :boolean
Whether the object gets rendered into shadow map.
Type:
- boolean
- Inherited From:
- Default Value:
- false
- Source:
children :Array.<zen3d.Object3D>
Object's parent in the scene graph.
An object can have at most one parent.
Type:
- Array.<zen3d.Object3D>
- Inherited From:
- Source:
euler :zen3d.Euler
Object's local rotation as an zen3d.Euler, in radians.
Type:
- Inherited From:
- Default Value:
- Euler(0, 0, 0)
- Source:
frustum :zen3d.Frustum
The frustum of the camera.
Type:
- Source:
frustumCulled :boolean
When this is set, it checks every frame if objects are in the frustum of the camera before rendering objects.
Otherwise objects gets rendered every frame even if it isn't visible.
Type:
- boolean
- Overrides:
- Default Value:
- true
- Source:
gammaFactor :number
The factor of gamma.
Type:
- number
- Default Value:
- 2.0
- Source:
matrix :zen3d.Matrix4
The local transform matrix.
Type:
- Inherited From:
- Source:
matrixAutoUpdate :boolean
When this is set, it calculates the matrix of position, (rotation or quaternion) and scale every frame and also recalculates the worldMatrix property.
Type:
- boolean
- Inherited From:
- Default Value:
- true
- Source:
matrixNeedsUpdate :boolean
When this is set, it calculates the matrix in that frame and resets this property to false.
Type:
- boolean
- Inherited From:
- Default Value:
- true
- Source:
name :string
Optional name of the object (doesn't need to be unique).
Type:
- string
- Inherited From:
- Default Value:
- ""
- Source:
outputEncoding :zen3d.TEXEL_ENCODING_TYPE
Output pixel encoding.
Type:
- Default Value:
- zen3d.TEXEL_ENCODING_TYPE.LINEAR
- Source:
parent :zen3d.Object3D
Object's parent in the scene graph.
An object can have at most one parent.
Type:
- Inherited From:
- Source:
position :zen3d.Vector3
A Vector3 representing the object's local position.
Type:
- Inherited From:
- Default Value:
- Vector3(0, 0, 0)
- Source:
projectionMatrix :zen3d.Matrix4
This is the matrix which contains the projection.
Type:
- Source:
projectionMatrixInverse :zen3d.Matrix4
This is the matrix which contains the projection.
Type:
- Source:
quaternion :zen3d.Quaternion
Object's local rotation as a zen3d.Quaternion.
Type:
- Inherited From:
- Default Value:
- Quaternion(0, 0, 0, 1)
- Source:
receiveShadow :boolean
Whether the material receives shadows.
Type:
- boolean
- Inherited From:
- Default Value:
- false
- Source:
rect :zen3d.Vector4
Where on the screen is the camera rendered in normalized coordinates.
Type:
- Default Value:
- zen3d.Vector4(0, 0, 1, 1)
- Source:
renderOrder :number
This value allows the default rendering order of scene graph objects to be overridden although opaque and transparent objects remain sorted independently.
Sorting is from lowest to highest renderOrder.
Type:
- number
- Inherited From:
- Default Value:
- 0
- Source:
scale :zen3d.Vector3
The object's local scale.
Type:
- Inherited From:
- Default Value:
- Vector3(1, 1, 1)
- Source:
shadowType :zen3d.SHADOW_TYPE
Defines shadow map type.
Type:
- Inherited From:
- Default Value:
- SHADOW_TYPE.PCF3_SOFT
- Source:
type :zen3d.OBJECT_TYPE
Type of the object.
Set by Subclass.
Type:
- Overrides:
- Source:
userData :Object
An object that can be used to store custom data about the zen3d.Object3D.
It should not hold references to functions as these will not be cloned.
Type:
- Object
- Inherited From:
- Default Value:
- {}
- Source:
uuid :string
UUID of this object instance.
This gets automatically assigned, so this shouldn't be edited.
Type:
- string
- Inherited From:
- Source:
viewMatrix :zen3d.Matrix4
This is the inverse of worldMatrix.
Type:
- Source:
visible :boolean
Object gets rendered if true.
Type:
- boolean
- Inherited From:
- Default Value:
- true
- Source:
worldMatrix :zen3d.Matrix4
The global transform of the object.
If the Object3D has no parent, then it's identical to the local transform zen3d.Object3D#matrix.
Type:
- Inherited From:
- Source:
worldMatrixNeedsUpdate :boolean
When this is set, it calculates the world matrix in that frame and resets this property to false.
Type:
- boolean
- Inherited From:
- Default Value:
- true
- Source:
Methods
add(object)
Add object as child of this object.
Parameters:
Name | Type | Description |
---|---|---|
object |
zen3d.Object3D |
- Inherited From:
- Source:
clone(recursiveopt) → {zen3d.Object3D}
Returns a clone of this object and optionally all descendants.
Parameters:
Name | Type | Attributes | Default | Description |
---|---|---|---|---|
recursive |
function |
<optional> |
true | if true, descendants of the object are also cloned. |
- Inherited From:
- Source:
Returns:
- Type
- zen3d.Object3D
copy(source, recursiveopt) → {zen3d.Object3D}
Copy the given object into this object.
Parameters:
Name | Type | Attributes | Default | Description |
---|---|---|---|---|
source |
zen3d.Object3D | The object to be copied. | ||
recursive |
function |
<optional> |
true | if true, descendants of the object are also copied. |
- Overrides:
- Source:
Returns:
- Type
- zen3d.Object3D
getObjectByName(name) → {zen3d.Object3D}
Searches through the object's children and returns the first with a matching name.
Note that for most objects the name is an empty string by default.
You will have to set it manually to make use of this method.
Parameters:
Name | Type | Description |
---|---|---|
name |
string | String to match to the children's zen3d.Object3D#name property. |
- Inherited From:
- Source:
Returns:
- Type
- zen3d.Object3D
getObjectByProperty(name, value) → {zen3d.Object3D}
Searches through the object's children and returns the first with a property that matches the value given.
Parameters:
Name | Type | Description |
---|---|---|
name |
string | the property name to search for. |
value |
number | value of the given property. |
- Inherited From:
- Source:
Returns:
- Type
- zen3d.Object3D
getWorldDirection(optionalTarget=opt) → {Vector3}
Returns a vector representing the direction of object's positive z-axis in world space.
This call must be after zen3d.Object3D#updateMatrix.
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
optionalTarget= |
Vector3 |
<optional> |
— the result will be copied into this Vector3. |
- Overrides:
- Source:
Returns:
- the result.
- Type
- Vector3
lookAt(target, up)
Set view by look at, this func will set quaternion of this camera.
Parameters:
Name | Type | Description |
---|---|---|
target |
zen3d.Vector3 | The target that the camera look at. |
up |
zen3d.Vector3 | The up direction of the camera. |
- Overrides:
- Source:
onAfterRender()
An optional callback that is executed immediately after the Object3D is rendered.
- Inherited From:
- Source:
onBeforeRender()
An optional callback that is executed immediately before the Object3D is rendered.
- Inherited From:
- Source:
(abstract) raycast(raycaster, intersects)
Method to get intersections between a casted ray and this object.
Parameters:
Name | Type | Description |
---|---|---|
raycaster |
Raycaster | The zen3d.Raycaster instance. |
intersects |
Array | output intersects array. |
- Inherited From:
- Source:
remove(object)
Remove object as child of this object.
Parameters:
Name | Type | Description |
---|---|---|
object |
zen3d.Object3D |
- Inherited From:
- Source:
setOrtho(left, right, bottom, top, near, far)
Set orthographic projection matrix.
Parameters:
Name | Type | Description |
---|---|---|
left |
number | — Camera frustum left plane. |
right |
number | — Camera frustum right plane. |
bottom |
number | — Camera frustum bottom plane. |
top |
number | — Camera frustum top plane. |
near |
number | — Camera frustum near plane. |
far |
number | — Camera frustum far plane. |
- Source:
setPerspective(fov, aspect, near, far)
Set perspective projection matrix.
Parameters:
Name | Type | Description |
---|---|---|
fov |
number | — Camera frustum vertical field of view. |
aspect |
number | — Camera frustum aspect ratio. |
near |
number | — Camera frustum near plane. |
far |
number | — Camera frustum far plane. |
- Source:
traverse(callback)
Executes the callback on this object and all descendants.
Parameters:
Name | Type | Description |
---|---|---|
callback |
function | A function with as first argument an object3D object. |
- Inherited From:
- Source:
updateMatrix()
Update the local transform.
- Overrides:
- Source: