Class: PropertyBindingMixer

zen3d.PropertyBindingMixer(target, propertyPath, typeName, valueSize)

new PropertyBindingMixer(target, propertyPath, typeName, valueSize)

This holds a reference to a real property in the scene graph; used internally. Binding property and value, mixer for multiple values.
Parameters:
Name Type Description
target Object3D
propertyPath string
typeName string vector/bool/string/quaternion/number/color
valueSize Integer
Source:

Methods

accumulate(weight)

Accumulate value.
Parameters:
Name Type Description
weight number
Source:

apply()

Apply to scene graph.
Source: