new PropertyBindingMixer(target, propertyPath, typeName, valueSize)
This holds a reference to a real property in the scene graph; used internally.
Binding property and value, mixer for multiple values.
Parameters:
Name | Type | Description |
---|---|---|
target |
Object3D | |
propertyPath |
string | |
typeName |
string | vector/bool/string/quaternion/number/color |
valueSize |
Integer |
Methods
accumulate(weight)
Accumulate value.
Parameters:
Name | Type | Description |
---|---|---|
weight |
number |
apply()
Apply to scene graph.