new PointLight(coloropt, intensityopt, distanceopt, decayopt)
A light that gets emitted from a single point in all directions.
A common use case for this is to replicate the light emitted from a bare lightbulb.
This light can cast shadows - see zen3d.PointLightShadow page for details.
Parameters:
Name | Type | Attributes | Default | Description |
---|---|---|---|---|
color |
number |
<optional> |
0xffffff | |
intensity |
number |
<optional> |
1 | |
distance |
number |
<optional> |
200 | |
decay |
number |
<optional> |
1 |
- Source:
Extends
Members
castShadow :boolean
Whether the object gets rendered into shadow map.
Type:
- boolean
- Inherited From:
- Default Value:
- false
- Source:
children :Array.<zen3d.Object3D>
Object's parent in the scene graph.
An object can have at most one parent.
Type:
- Array.<zen3d.Object3D>
- Inherited From:
- Source:
color :zen3d.Color3
Color of the light.
Type:
- Inherited From:
- Default Value:
- zen3d.Color3(0xffffff)
- Source:
decay :number
The amount the light dims along the distance of the light.
Type:
- number
- Default Value:
- 1
- Source:
distance :number
The distance from the light where the intensity is 0.
Type:
- number
- Default Value:
- 200
- Source:
euler :zen3d.Euler
Object's local rotation as an zen3d.Euler, in radians.
Type:
- Inherited From:
- Default Value:
- Euler(0, 0, 0)
- Source:
frustumCulled :boolean
When this is set, it checks every frame if the object is in the frustum of the camera before rendering the object.
Otherwise the object gets rendered every frame even if it isn't visible.
Type:
- boolean
- Inherited From:
- Default Value:
- true
- Source:
intensity :number
The light's intensity, or strength.
Type:
- number
- Inherited From:
- Default Value:
- 1
- Source:
matrix :zen3d.Matrix4
The local transform matrix.
Type:
- Inherited From:
- Source:
matrixAutoUpdate :boolean
When this is set, it calculates the matrix of position, (rotation or quaternion) and scale every frame and also recalculates the worldMatrix property.
Type:
- boolean
- Inherited From:
- Default Value:
- true
- Source:
matrixNeedsUpdate :boolean
When this is set, it calculates the matrix in that frame and resets this property to false.
Type:
- boolean
- Inherited From:
- Default Value:
- true
- Source:
name :string
Optional name of the object (doesn't need to be unique).
Type:
- string
- Inherited From:
- Default Value:
- ""
- Source:
parent :zen3d.Object3D
Object's parent in the scene graph.
An object can have at most one parent.
Type:
- Inherited From:
- Source:
position :zen3d.Vector3
A Vector3 representing the object's local position.
Type:
- Inherited From:
- Default Value:
- Vector3(0, 0, 0)
- Source:
quaternion :zen3d.Quaternion
Object's local rotation as a zen3d.Quaternion.
Type:
- Inherited From:
- Default Value:
- Quaternion(0, 0, 0, 1)
- Source:
receiveShadow :boolean
Whether the material receives shadows.
Type:
- boolean
- Inherited From:
- Default Value:
- false
- Source:
renderOrder :number
This value allows the default rendering order of scene graph objects to be overridden although opaque and transparent objects remain sorted independently.
Sorting is from lowest to highest renderOrder.
Type:
- number
- Inherited From:
- Default Value:
- 0
- Source:
scale :zen3d.Vector3
The object's local scale.
Type:
- Inherited From:
- Default Value:
- Vector3(1, 1, 1)
- Source:
shadow :zen3d.PointLightShadow
A zen3d.PointLightShadow used to calculate shadows for this light.
Type:
- Default Value:
- zen3d.PointLightShadow()
- Source:
shadowType :zen3d.SHADOW_TYPE
Defines shadow map type.
Type:
- Inherited From:
- Default Value:
- SHADOW_TYPE.PCF3_SOFT
- Source:
type :zen3d.OBJECT_TYPE
Type of the object.
Set by Subclass.
Type:
- Inherited From:
- Source:
userData :Object
An object that can be used to store custom data about the zen3d.Object3D.
It should not hold references to functions as these will not be cloned.
Type:
- Object
- Inherited From:
- Default Value:
- {}
- Source:
uuid :string
UUID of this object instance.
This gets automatically assigned, so this shouldn't be edited.
Type:
- string
- Inherited From:
- Source:
visible :boolean
Object gets rendered if true.
Type:
- boolean
- Inherited From:
- Default Value:
- true
- Source:
worldMatrix :zen3d.Matrix4
The global transform of the object.
If the Object3D has no parent, then it's identical to the local transform zen3d.Object3D#matrix.
Type:
- Inherited From:
- Source:
worldMatrixNeedsUpdate :boolean
When this is set, it calculates the world matrix in that frame and resets this property to false.
Type:
- boolean
- Inherited From:
- Default Value:
- true
- Source:
Methods
add(object)
Add object as child of this object.
Parameters:
Name | Type | Description |
---|---|---|
object |
zen3d.Object3D |
- Inherited From:
- Source:
clone(recursiveopt) → {zen3d.Object3D}
Returns a clone of this object and optionally all descendants.
Parameters:
Name | Type | Attributes | Default | Description |
---|---|---|---|---|
recursive |
function |
<optional> |
true | if true, descendants of the object are also cloned. |
- Inherited From:
- Source:
Returns:
- Type
- zen3d.Object3D
copy(source) → {zen3d.Light}
Copies properties from the source light into this one.
Parameters:
Name | Type | Description |
---|---|---|
source |
zen3d.Light | The source light. |
- Overrides:
- Source:
Returns:
- This light.
- Type
- zen3d.Light
getObjectByName(name) → {zen3d.Object3D}
Searches through the object's children and returns the first with a matching name.
Note that for most objects the name is an empty string by default.
You will have to set it manually to make use of this method.
Parameters:
Name | Type | Description |
---|---|---|
name |
string | String to match to the children's zen3d.Object3D#name property. |
- Inherited From:
- Source:
Returns:
- Type
- zen3d.Object3D
getObjectByProperty(name, value) → {zen3d.Object3D}
Searches through the object's children and returns the first with a property that matches the value given.
Parameters:
Name | Type | Description |
---|---|---|
name |
string | the property name to search for. |
value |
number | value of the given property. |
- Inherited From:
- Source:
Returns:
- Type
- zen3d.Object3D
getWorldDirection(optionalTarget=opt) → {Vector3}
Returns a vector representing the direction of object's positive z-axis in world space.
This call must be after zen3d.Object3D#updateMatrix.
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
optionalTarget= |
Vector3 |
<optional> |
— the result will be copied into this Vector3. |
- Inherited From:
- Source:
Returns:
- the result.
- Type
- Vector3
lookAt(target, up)
Rotates the object to face a point in local space.
Parameters:
Name | Type | Description |
---|---|---|
target |
Vector3 | A vector representing a position in local space. |
up |
Vector3 | — A vector representing the up direction in local space. |
- Inherited From:
- Source:
onAfterRender()
An optional callback that is executed immediately after the Object3D is rendered.
- Inherited From:
- Source:
onBeforeRender()
An optional callback that is executed immediately before the Object3D is rendered.
- Inherited From:
- Source:
(abstract) raycast(raycaster, intersects)
Method to get intersections between a casted ray and this object.
Parameters:
Name | Type | Description |
---|---|---|
raycaster |
Raycaster | The zen3d.Raycaster instance. |
intersects |
Array | output intersects array. |
- Inherited From:
- Source:
remove(object)
Remove object as child of this object.
Parameters:
Name | Type | Description |
---|---|---|
object |
zen3d.Object3D |
- Inherited From:
- Source:
traverse(callback)
Executes the callback on this object and all descendants.
Parameters:
Name | Type | Description |
---|---|---|
callback |
function | A function with as first argument an object3D object. |
- Inherited From:
- Source:
updateMatrix()
Update the local transform.
- Inherited From:
- Source: