import { LIGHT_TYPE } from '../../const.js';
import { Light } from './Light.js';
/**
* This light globally illuminates all objects in the scene equally.
* This light cannot be used to cast shadows as it does not have a direction.
* @constructor
* @memberof zen3d
* @extends zen3d.Light
* @param {number} [color=0xffffff]
* @param {number} [intensity=1]
*/
function AmbientLight(color, intensity) {
Light.call(this, color, intensity);
this.lightType = LIGHT_TYPE.AMBIENT;
}
AmbientLight.prototype = Object.create(Light.prototype);
AmbientLight.prototype.constructor = AmbientLight;
export { AmbientLight };